Rockstar: GTA VI Targets 30 FPS on Console, PS5 Pro Gets PSSR and Ray-Traced Shadows
In its pre-load post, Rockstar says GTA VI targets 30 frames per second, lists the PS5 Pro extras, and confirms Xbox Cloud Gaming on Xbox Series X|S and Xbox One.
Confirmed — this is Rockstar’s own Newswire post of November 10. We read the full text; every quote below is Rockstar’s.
Frame rate: GTA VI “has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits.”
PS5 Pro: “improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows only available on PlayStation 5 Pro.” Every PS5 also gets DualSense haptic feedback (adjustable in the accessibility settings), Tempest 3D Audio and “improved load times”.
Xbox: the game “will also be available via XBOX Cloud Gaming on XBOX Series X|S and XBOX One consoles, utilizing XBOX Series S graphics settings,” and Rockstar warns that connection speed can affect performance. GTA VI “will also fully support Remote Play on PlayStation and XBOX.”
The limit of this story: Rockstar names a 30 FPS target and says nothing about a 40 or 60 FPS mode. The 120 Hz and VRR claims going around come from datamined files, not from this post. No PC version is mentioned.
Sources
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